Journal Entry 5


Date: 21.05.2023

Activity:
- Bugfixing
- Balancing spells
- Editing UI to give more information
- Adding sounds and music
- Making trailer

Notes:
Most of the bugs we have discovered during the playtesting session were mostly small oversights that were quick to fix, so it didn't take us that much time and we could have focused on juicing up the spells and choosing good sounds. This time around the workflow was much calmer and not as crunch-like as last week. 

Invested hours:
Bugfixing & UI changes - 1h
Balancing - 1h
Sounds & music - 6h
Trailer - 2h

Outcome:
Updated git repository - link to repository
Build uploaded to itch.io project page (onispellthiefv1.zip).
Trailer uploaded to google drive - link to trailer

Overview of division of labour:

Purely Vampire DomiPurely Kinky BunnyMixed
Casting systemModelsSound choice
Player controlsSpell frameworkMusic choice
Game directorSpell varietyPrefab creation
UILevel modifiers
Sprites, textures, skyboxSound implementation
Enemy behaviourCasting patterns
Terrain generationParticle systems

Get Project C

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