Journal Entry 2


Date: 03.05.2023

Activity:
- brainstorming
- writing a script to enclose the playable level in a regular polygon from n-vertices
- including sprinting in player controls
- including control to enter cast mode (without casting implemented yet) with animations
- add prop spawning (trees and tombstones for now) to the level

Notes:
This week's workload wasn't very work-heavy yet, which will unfortunately most likely lead to quite a crunch.
Regarding teamwork it has been smooth and pretty much all "conflicts" have been resolved. We've gone over most of the features we want to include and I think we managed to plan things out so that we don't have to cancel features.
Regarding the things I have done on the project, there haven't been things I got stuck on for non-trivial amount of time. The thing that took me the longest to work out were the animations and that was just my own lack of common sense. 

Invested hours:
Brainstorming - 3h
Work on player controls - 2h
Work on level generation - 3h

Outcome
Updated git repository - link to project

Division of labour:
Kinky Bunny - Working on making models for the game
Vampire Domi - as stated in activity section

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