Journal Entry 2
Date: 03.05.2023
Activity:
- brainstorming
- writing a script to enclose the playable level in a regular polygon from n-vertices
- including sprinting in player controls
- including control to enter cast mode (without casting implemented yet) with animations
- add prop spawning (trees and tombstones for now) to the level
Notes:
This week's workload wasn't very work-heavy yet, which will unfortunately most likely lead to quite a crunch.
Regarding teamwork it has been smooth and pretty much all "conflicts" have been resolved. We've gone over most of the features we want to include and I think we managed to plan things out so that we don't have to cancel features.
Regarding the things I have done on the project, there haven't been things I got stuck on for non-trivial amount of time. The thing that took me the longest to work out were the animations and that was just my own lack of common sense.
Invested hours:
Brainstorming - 3h
Work on player controls - 2h
Work on level generation - 3h
Outcome
Updated git repository - link to project
Division of labour:
Kinky Bunny - Working on making models for the game
Vampire Domi - as stated in activity section
Get Project C
Project C
mff-gdintro-2023-c
More posts
- Journal Entry 5May 21, 2023
- Journal Entry 4May 17, 2023
- Journal Entry 3May 11, 2023
- Journal Entry 1Apr 25, 2023
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