Journal Entry 3
Date: 16.04.2023
Activity:
- Implemented feedback into the level
Notes:
List of changes implemented
- Added "cutscenes" when the player presses a button that opens one of the doors around the exit that redirects camera to the area, as players were unsure what happened when they pressed the buttons
- Changed the speed in which some of the orb dispensers eject orbs to give more variety to the area with 3 dispensers
- Slightly lowered view distance of spitters to have a safe space
- Enlargened the bridge in the first pressure plate of the tomb part of the level after seeing the players fail the jump even though it wasn't intended to be something to fail
- Closed down the boundaries of the level that were naively left open enough for the players to go out of bounds
- Completely revamped third part of the tomb, keeping the theme of the part being moving platforms, but making it so every jump between two platforms has a safe space for the player to wait before the next platform arrives. Also added a division of the part in half so that when the player fails they don't fall to the bottom
- Slightly zoomed in the camera
Invested hours:
- Implementing feedback - 1.5h
Outcome:
Build of the level (ProjectB-V2.zip) uploaded to the project page.
Get Project B
Project B
mff-gdintro-2023-b
More posts
- Journal Entry 2Apr 05, 2023
- Journal Entry 1Apr 03, 2023
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